
RESEARCH
"Video Games on the Holodeck: An analysis of interactive narratives and user participation" (2009)
"The Impact of Gender in Video Games: Designing a gender-divided world and its inhabitants" (2010)
SAMPLE DIALOGUE:
(Merchant) You don’t know? You live under a rock, girl? The Hanging Gardens….! It’s our star ship the Odysseus, given a new life! It still hangs in the cliff where it crashed.
(Nasiha) They force prisoners to grow vegetables in the cargo bay.
(Merchant) Hey! Everyone does their share. Those scumbags can’t be rewarded for threatening our colony! Speaking of which… shouldn’t you be working, Nasiha?
(Nasiha) I’m running errands! Keep your nose out of my business!
--From Eden Extra Terra (Aya, Merchant, Nasiha)

SCRIPTS
Script for cut-scenes and in-game dialogue. (Eden Extra Terra, Demo)
Voice actor friendly format of all spoken lines and related items.(Ontrafeltafel) [Dutch]
DESIGN DOCS
Design Doc of Eden Extra Terra
SCHEMATICS
Flowchart of Level 1. (Eden Extra Terra)
Simplified level design of Level 1. (Eden Extra Terra)
Excel sheets used to keep track of all items, spoken lines, types of interaction, and how they fit together. (Ontrafeltafel)
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