PROGRAMS USED:
by me*
Adobe Photoshop*, Adobe Flash, Max MSP, MS Office*.
TEAM MEMBERS:
Catherina Kooij
Elisabeth den Heeten
Thomas van Straaten
Raïm de Reus
Indra Beurskens
Remco Bos
Jeroen van Loon
Inge Faber
Gustaaf Milzink
Sander ter Braak
Marc Smits
WEBSITE:
Ontrafeltafel [Dutch]
"Ontrafeltafel: Operation Market Garden"
(September 2009 - January 2010)
MY ROLE:
• Concept
• Script, writing
• Character design
+ Design usable items, Pipeline.
The Ontrafeltafel (Unravel Table) is a multi-touch table with an interactive story about the Battle for Arnhem aimed at children between 10 to 15 years. Five different characters tell their personal story about the Battle for Arnhem. Five children pick one of the five characters and work together to reconstruct the story and re-tell it in an animation of their own design.
The stories are packed into a big pile of photographs the children can look at and listen to, delving into the history of the Battle for Arnhem. By combining their favourite photos and putting them at the desired place on the 'Art Board', the children create the story about their chosen character. This story they can illustrate with small animations at will. This way one story about one character will never be re-told in one way.
Furthermore, the five stories do not stand alone entirely. The children can discover much more about the Battle for Arnhem by looking at this event from different perspectives, discuss it, and seeing that the five characters are direclty or indirectly connected to each other.
•
This project was originally for the Airborne Museum in Oosterbeek who wanted to interest young students for their museum and its history. Items used to illustrate the animation, could also be found in the museum itself so the students would regognise them and investigate.
• Concept
• Script, writing
• Character design
+ Design usable items, Pipeline.
The Ontrafeltafel (Unravel Table) is a multi-touch table with an interactive story about the Battle for Arnhem aimed at children between 10 to 15 years. Five different characters tell their personal story about the Battle for Arnhem. Five children pick one of the five characters and work together to reconstruct the story and re-tell it in an animation of their own design.
The stories are packed into a big pile of photographs the children can look at and listen to, delving into the history of the Battle for Arnhem. By combining their favourite photos and putting them at the desired place on the 'Art Board', the children create the story about their chosen character. This story they can illustrate with small animations at will. This way one story about one character will never be re-told in one way.
Furthermore, the five stories do not stand alone entirely. The children can discover much more about the Battle for Arnhem by looking at this event from different perspectives, discuss it, and seeing that the five characters are direclty or indirectly connected to each other.
•
This project was originally for the Airborne Museum in Oosterbeek who wanted to interest young students for their museum and its history. Items used to illustrate the animation, could also be found in the museum itself so the students would regognise them and investigate.